Some useful information:
Runes will be bound to a character - so they are not tradable.
They are equipped in their own slots and players can have different setups for each game mode.
No cost for removing / changing runes but it will cost some NCG to unlock extra slots.
Some runes can only be used in some game modes.

- [ ] additional workshop slot!
- [ ] Magic Find %, and Gold Find %. which is increase the drop of levels and enhance your chance on crafting
- [ ] a rune that increases upgrading % or crafting % by a tiny bit?
- [ ] destroy runes to reroll your items. like 5x each, to reroll bad craft item
- [ ] disables weapon spell in a few attacks for pvp (increase enemy spell cooldowns)
- [ ] reduces cooldown of spell by 1 (but might be too OP from swords)
- [ ] A rune that has a chance to steal NCG from the other player 😈
- [ ] a shield that pops up against damage dealt by the opponent. (Shield of Asgard or something like that)
- [ ] a "Charm" rune, you can charm one of the character from the stage and use them as your side
- [ ] A Stun rune, a chance to stun a target in a 1-2 attack round?
- [ ] Life steal rune that can heal yourself while dealing damage to the enemy
- [ ] healing rune! it heals you every time you attack for a small percentage of your attack
- [ ] rune that causes one gear type to not work at all for both me and my opponent (one gear type like sword unequipped for both)
- [ ] a rune that actually make your opponent element armor to be turned/converted to a weaker element to your equipped sword